The puzzles are similar, aside from the rhythm-based ones in Maestro Mountain. It always does a great job of enhancing an area’s experience and it’s typically welcoming for the player to sing along with. The composed music for the game is also beautiful. I was literally scared towards the end of Silent City and there is something so powerful about only having your voice to protect you, but the game fails to capture that moment twice. This area has interesting horror-like elements and I honestly wish that we saw more of that throughout the game. The other level that stands out style-wise is the first level of the game, Silent City, which is the opposite of the colourful Duet Desert and features harsh, dark colours and an extremely dreadful aura. Unfortunately, that is the second level of the game, which currently stands at four levels in Early Access. The area that benefitted from the art the most was Duet Desert, which featured various shades of oranges, pinks, and teals alongside music that somehow perfectly capture those colours in sound. This colourful and simplistic art style matches the music perfectly and adds to the experience. Here are some things One Hand Clapping does well. While incredibly unique and promising in concept, the game unfortunately falls flat in execution.ĭespite that perfect set-up to talk about how and where this game fails, I was always taught to give the negative alongside the positive. The main draw to One Hand Clapping is its use of the microphone, having players sing in order to solve small puzzles littered throughout the game that are needed to progress. One Hand Clapping is a pacifistic 2D puzzle platformer developed by indie studio Bad Dream Games and published by HandyGames, a THQ Nordic subsidiary. Reviews // 3rd Aug 2021 - 1 year ago // By Charr Davenport One Hand Clapping Review
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